Rearranged Cape Bonus & Stats After RS Completionist Cape Rework
The proposed RuneScape Completionist Cape rework plans to remove the Quest Cape, Master Quest Cape and Max Cape, and freeze Comp Cape & Trimmed Comp Cape, replacing them with new Tier Comp Capes. But how would the cape bonus and stats be arranged pro-rework? Get RuneScape gold to prepare for the following changes.
None-Stat cape bonus after Comp Cape Rework
Instead of attaching bonuses from rewards on the RS Completionist Cape, the team plans to give all of those reward-benefits to the players, which means every time a player unlocks these rewards, their benefits will be directly gained on player’s character, and remain effective permanently. Following this change, the associated rewards will be re-categorised into two kinds. One is active kind (like the Max Guild teleport with right-lick option to attach its effect on ANY cape), the other is passive kind (like Ava’s accumulator, directly unlock effect once obtained). Due to the new arrangement, there may also be a “cape customisation interface” implemented to clearly display every right-click cape option.
Cape stats after introduction of Tier Comp Capes
Since the introduction of new Tier Comp Cape system, you no longer need to do unnecessary skill training to get benefits from the Comp Cape. Instead, you can focus your efforts on one particular category. Once you have any of the Tier-1 meta achievements completed, you will gain a passive +11 Armor, +3 Prayer bonus and +5 to each style at all times. What’s more, the passive bonus won’t use up your cape slot, but rather to stack with the cape you wear.
Now you’ve seen the updates in cape bonus & stats rearrangement after the RuneScape Completionist rework, introduce new Tier Comp Cape, freeze the current Comp Cape, remove the Master Quest Cape and more. Will the changes make thing fairer or otherwise? Join the poll to give your advice.
The RSorder Team