Time: 6 hours
Skills: 75 Magic, 70 Smithing, 68 Mining, 62 Crafting, 60 Agility (Higher recommended), 60 Thieving (Higher recommended), 50 Construction, 50 Hitpoints. Note that all skills are no boosts allowed.
Others: Started the firemaking part of Barbarian Training to gain access to the ancient cavern. High tier combat equipment is recommended.
Read Before Buying:
Although the following skills or items are not required in the quest, but these are required during BOSS fightings.
For regular player: you must have 75+ Attack, 75+ Strength, 75+ Defense, 80+ Ranged, 80+ Hitpoint and 60+ Prayer.
For ironman: you must have 80+ Attack, 80+ Strength, 80+ Defense, 90+Ranged, 80+ Hitpoint and 60+ Prayer. And also good melee & ranged armour, Serpentine helm or 10 Antidote ++, 500 Ruby bolts (e), 500 Diamond bolts (e), 20 Dragonfire potions, 20 Stamina potions, 300 Manta rays or 300 Sharks and 500K coins.
Reward: The ability to speak to cats without the Catspeak Amulet
4x25,000 experience in Magic, Ranged, Strength, Attack, Defence or Hitpoints by speaking to Ellen, who is found inside the Myths' Guild.
25,000 Smithing experience
18,000 Mining experience
15,000 Agility experience
15,000 Thieving experience
Access to the Myths' Guild
Quest points gained upon completion: 5
30 years prior to the fateful day a mighty adventurer awakened Elvarg from her slumber, Crandor was a thriving and very much alive island, with a great tradition of mages and adventurers. The history of Crandor is a bold one, enough so that many a Crandorian earned the right to be part of the Champions' Guild! The Crandor we know today is very different from that of the past and there are so many questions that remain unanswered - your chance to uncover the secrets of the past starts with Dragon Slayer II.