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Old School RS: 1-99 Magic Guide 2024

Aug-22-2024 PST

Welcome, fellow adventurers, to a journey through the mystical realm of Old School RuneScape. Today, we delve into the arcane arts, exploring the ins and outs of the magic skill. Whether you're a seasoned wizard or a novice spellcaster, this inspired guide will equip you with the knowledge to master magic from level 1 to the coveted 99. Magic is not only essential for vanquishing foes but also for unlocking the secrets of teleportation and utility spells that can turn the tide of battle. So, grab your staff and runes as we embark on this magical odyssey.

 

The Importance of Magic:

 

RSorder sets the stage by emphasizing the significance of training magic. Beyond being a core combat skill, it opens the gateway to powerful spells, essential for overcoming formidable foes like Kraken and Zulrah. Magic is not merely a tool for PvE; it is a force to be reckoned with in PvP, boasting devastating spells such as Fire Surge and Ice Barrage. Furthermore, various quests in Old School RuneScape have magic level requirements, with some, like Legends' Quest and Dragon Slayer II, being pivotal. Achieving level 75 magic is crucial for the coveted Quest Cape, and level 96 magic is the gateway to the prestigious Achievement Diary Cape. Finally, reaching the pinnacle of magical prowess at level 99 awards players with the Magic Skill Cape, offering a unique perk of spellbook swapping, a feature that can be a game-changer in various situations.

 

Understanding the Basics:

 

Magic in Old School RuneScape is fueled by casting spells, each requiring specific runes. With its diverse training methods, magic stands out as a skill that keeps training interesting. RSorder highlights the efficiency of magic training, with the highest XP rates reaching over 500k XP per hour. He breaks down the types of magic spells, from combat spells dealing damage to teleports and utility spells. The leveling process not only enhances magical accuracy but also unlocks more potent spells with higher max hits. Additionally, a player's magical defense is closely tied to their magic level, with 70% of magical defense deriving from this skill.

 

Spell Books and Unlocks:

 

Delving into the intricacies, RSorder introduces the four spell books in Old School RuneScape. The standard Spellbook, available to all accounts, encompasses a range of combat, utility, and teleport spells. Completing quests like Desert Treasure, Lunar Diplomacy, and Dream Mentor unlocks the Ancient, Lunar, and Arceus Spellbooks, each offering a unique set of spells. Notably, the Arceus Spellbook, accessible after reaching 60 Arceus house favors and completing the quest "A Kingdom Divided," introduces 24 new spells.

 

Further, completing Monkey Madness 1 and Monkey Madness 2 unlocks specific bursting locations, a method RSorder deems one of the fastest magic training options in the game.

 

Questing for Experience:

 

For a fresh account, questing provides a swift route to early magic levels. RSorder recommends completing quests like Imp Catcher and Witch's Potion to quickly reach level 10 magic. He then outlines several quests with low requirements that offer substantial magic XP as rewards. Undertaking these quests early on, especially for those aspiring for the Quest Cape, accelerates early magic level progression.

 

Pathways to 99:

 

RSorder provides detailed insights into various pathways to reach level 99 magic. He breaks down the fastest route, a fast and cheap option, an AFK pathway, and a profitable pathway.

 

Fastest Pathway (27 hours, 102m cost):

 

    • Enchanting bolts from Sapphire to Onyx.

    • Extremely click-intensive and expensive, but ideal for quickly progressing through lower magic levels.

 

Fast and Cheap Pathway (45 hours, 35m cost):

 

    • Questing early on.

    • Enchanting jewelry, starting with Sapphire rings.

    • Progressing to bursting, specifically recommending Monkey Madness 2 caves.

    • A less click-intensive alternative to the fastest pathway.

 

AFK Pathway (100 hours, 19m cost):

 

    • Casting String Jewelry or Plank Make.

    • Incremental increases in AFK efficiency with each new spell.

    • Plank Make offers profitability.

 

Profitable Pathway (92 hours, 86m profit):

 

    • Enchanting jewelry from Sapphire to Dragonstone.

    • Tanning leather, particularly Black Dragonhide for significant profit.

    • High Alchemy for additional profitability.

 

Free to Play Methods:

 

In the free-to-play realm, RSorder recommends completing Imp Catcher and Witch's Potion for early magic levels. Training on low-level monsters like goblins or cows is viable, with safe spotting being a common method. Utilizing low-level creatures for training can even cover the cost of runes used.

 

Iron Man Magic Training:

 

For Iron Men, the journey is diverse. Low-level training often involves fire striking, while later stages may incorporate higher-level spells like superheat, super glass make, or plank make. Iron Men can take advantage of various Rune shops for rune supplies, and the methods for training largely align with those for regular accounts.

 

Conclusion:

 

RSorder's comprehensive guide takes aspiring mages through a detailed exploration of the magic skill in Old School RuneScape. From the significance of magic in both PvE and PvP to the diverse spell books and unlocking powerful spells, this guide equips players with the knowledge to embark on their magical journey. Whether one follows the fastest, affordable, AFK, or profitable pathway, the road to 99 magic is laid out with clarity.

For more RS Skills guides, check out RSorder. you can also get OSRS gold service here!

 

RSorder Team