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OSRS Leagues 6 Tier 3 Relics Guide

Apr-18-2026 PST

Leagues VI—also referred to as Raging Echoes—in Old School RuneScape introduces a new set of Tier 3 relics that heavily influence your mobility, efficiency, and overall routing strategy. At this stage, your relic choice starts to define how you approach PvM, skilling, and even Slayer task optimization.

 

However, before diving in, there’s an important caveat: current wiki-based teleport maps may not be fully complete. Some teleports—like Zulrah’s deposit box interaction—are inconsistently documented, and the classification of agility shortcuts (for Map of Alacrity) isn’t always clear. So while this guide is grounded in the best available information, there’s still some ambiguity.

 

Let’s break down each relic and evaluate its real impact.

 


Bank Heist: Convenience with Diminishing Returns

 

Effect: Teleport to any bank, bank chest, or deposit box.

At face value, Bank Heist looks incredibly strong. Unlimited access to banking across Gielinor should, in theory, eliminate downtime and streamline gameplay loops.

 

Strengths

· Immediate access to banking anywhere

· Strong early-game utility before teleport networks are unlocked

· Decent coverage across most regions

 

Weaknesses

The problem is redundancy.

Most major banking hubs are already easily accessible through:

· Standard spellbook teleports (Varrock, Falador, Lumbridge)

· Jewelry (Ring of Dueling, Games Necklace)

· Skill capes (Crafting cape, Farming cape)

· Other relics that place you near banks anyway

 

For example:

· Varrock → Ring of Dueling to Ferox Enclave

· Falador → Direct teleport spell

· Lumbridge/Draynor → Starter teleports

Even niche advantages—like skipping kill count for Nex banking—aren’t especially impactful in Leagues, where mechanics are already accelerated.

 

Verdict

Bank Heist is solid early on but falls off rapidly. Once your teleport infrastructure is established, it becomes largely redundant.

 

Evil Eye: Boss-Centric Mobility

 

Effect: Teleport directly to the entrances of bosses and raids in the Combat Achievements list. This relic is much more specialized—and much more powerful if you lean into PvM.

 

Strengths

· Direct access to bosses and raids

· Excellent coverage in the Wilderness (a major advantage)

· Enables efficient boss-task routing for Slayer

· Includes unique conveniences (e.g., Barrows chest access, Muspah teleports)

 

Practical Benefits

· Many boss teleports place you near banks, indirectly solving banking needs

· Enables task optimization:

  · Example: A Dagannoth Slayer task can be completed at Dagannoth Kings instead of standard mobs

· Reduces travel friction for repeated boss runs

 

Weaknesses

· Sparse coverage in some regions:

  · Kandarin

  · Zeah (Shayzien specifically)

  · Parts of Asgarnia and Varlamore

 

Why This Isn’t a Dealbreaker

Existing systems easily cover these gaps:

· Fairy rings

· Book of the Dead teleports

· Standard spellbook teleports

· Jewelry teleports (e.g., Royal seed pod, Skills necklace)

 

Verdict

Evil Eye offers strong synergy with PvM-focused playstyles and Slayer efficiency. It’s a highly practical and flexible choice.

 

Map of Alacrity: High Skill Ceiling, High Reward

 

Effect: Teleport to agility shortcuts (landing on the less favorable side).

This relic is widely considered the most powerful—but it comes with a significant caveat.

 

Strengths

· Extremely versatile teleport network

· Strong positioning near:

  · Fairy rings

  · Boss entrances

  · Skilling areas

· Synergizes with relics like Flow State for hyper-efficient routing

 

Weaknesses: Agility Requirements

This is the defining limitation.

Many key shortcuts require high Agility levels:

· Dagannoth Kings → 85 Agility

· Kalphite Queen → 86 Agility

· Hydra → 88 Agility

· Yama → 83 Agility

Even in Leagues with boosted XP rates, reaching 85–90 Agility is non-trivial—especially without relic support like Hot Foot.

 

Regional Gaps

· Weak in Zeah (especially Lovakengj and Shayzien)

· Limited in Varlamore

 

But again, these gaps are mitigated by:

· Fairy rings

· Alternative teleport methods

· Existing region infrastructure

 

Additional Utility

· Access to Nemi Forest Retreat (low-level shortcut → nearby bank)

· Consistent proximity to fairy rings across multiple regions

 

Verdict

Map of Alacrity is arguably the strongest relic—but only if you commit to the Agility grind. Without the levels to support it, its value drops significantly.

 

Final Comparison and Recommendation

 

Bank Heist

· Best for: Early-game convenience

· Falls off quickly

· Lacks a compelling late-game niche

 

Evil Eye

· Best for: PvM-heavy players

· Strong Slayer synergy

· Reliable and low-maintenance

 

Map of Alacrity

· Best for: High-efficiency routing and advanced players

· Requires significant Agility investment

· Highest potential ceiling

 

Conclusion: Which Should You Pick?

 

This tier ultimately comes down to your region choices and playstyle:

· If you’re focusing on bossing and Slayer optimization, Evil Eye is the safest and most consistently valuable option.

· If you’re aiming for maximum efficiency and don’t mind grinding Agility, the Map of Alacrity offers unmatched flexibility.

· Bank Heist, while convenient, struggles to justify its slot beyond the early game.

 

A key strategic insight: If your selected regions allow you to substitute Slayer monsters with boss variants (e.g., Dagannoths → Dagannoth Kings), Evil Eye becomes significantly more valuable.

 

On the other hand, if your route heavily overlaps with high-level agility shortcuts—and you’re prepared to meet those requirements—Map of Alacrity can outperform everything else.

 

In short, there’s no universally correct pick—but there is a wrong one for your build if you ignore how these relics interact with your regions, skills, and long-term goals. 


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