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The Blood Moon Rises: OSRS’s Final Myreque Chapter Arrives in Summer 2026

Jan-26-2026 PST

Old School RuneScape is preparing to close the curtain on one of its darkest, longest-running storylines. After more than two decades of resistance, sacrifice, and guerrilla warfare in the swamps of Morytania, The Blood Moon Rises will serve as the culminating Grandmaster quest in the legendary Myreque saga. With its release now targeted for Summer 2026, players will confront the full might of Lord Lowerniel Vergidiyad Drakan in a narrative and gameplay finale that pushes the boundaries of OSRS quest design.

 

This update is more than a quest. It is a new frontier, a new ecosystem, and a new endgame for Slayer, skilling, and vampyre-focused combat. Below is a comprehensive look at everything Jagex has detailed so far.

 


The Blood Moon Rises – A World Built on Violence

 

Long before the vampyres of Morytania unified under the Drakan banner, their homeland of Vampyrium was splintered into clans locked in perpetual bloodshed. Strength was survival. Mercy was weakness. And reigning above this cycle was an ancient ritual: The Night of the Blood Moon.

 

Only through slaughter could one ascend as the Blood Moon—the ultimate sovereign of Vampyrium. Drakan himself was the last to bear the title, and now, centuries later, he seeks to reclaim the throne he abandoned. His ambitions extend far beyond the crimson skies of his homeland: Vampyrium restored, Morytania subjugated, and the living world drained dry.

 

The walls are closing in. The moon is rising. And the Myreque’s final battle is at hand.

 

The Final Chapter of the Myreque Saga

 

The storyline that began with In Search of the Myreque finally reaches its crescendo. Within The Blood Moon Rises, players will:

• Rally the remaining Myreque survivors.

• Uncover long-buried secrets connecting Gielinor to Vampyrium.

• Step beyond the veil into the vampyres’ ancestral homeland.

• Confront Lord Drakan in a climactic Grandmaster encounter.

 

With Deadman 2026 launching in January, Jagex confirmed that the quest’s release window has shifted to Summer 2026. The team is prioritizing polish, pacing, and full integration with post-quest Vampyrium content—an approach intended to ensure the finale feels worthy of one of the most iconic storylines ever introduced to RuneScape.

 

Requirements (Preliminary):

• Sins of the Father

• A Night at the Theatre

• Several skills at 70+

• Recommended Combat Level: 110+

 

Exact requirements will be confirmed closer to release.

 

Grandmaster Rewards: Blood, Steel, and Vengeance

 

Without spoiling quest content itself, Jagex has revealed a suite of rewards centered on vampyre combat and endgame efficiency.

 

The Flail Upgrade

 

A reforged evolution of the Blisterwood Flail, this untradeable Best-in-Slot vampyre-slaying weapon is created during the quest.

 

Key attributes include:

• Faster attack speed than the original flail.

• Sharply improved accuracy and DPS against vampyres.

• A direct upgrade path tied to Myreque lore.

 

This weapon is designed to sit at the heart of Vampyrium PvM and Slayer, offering unmatched performance against vampyric foes.

 

New 2H Special Attack Weapon – Seeking Lunge

 

Unlocked at the end of the quest, this untradeable finishing weapon provides a reliable damage threshold attack:

 

Special Attack (50% energy):

• Always deals 70% of maximum damage on hit.

• If the target’s HP is lower than that value, it instead rolls at 70% maximum accuracy.

• Ideal for securing kills on tough targets and improving Blood Shard efficiency.

 

Players are encouraged to weapon-swap: flail for general combat, and this 2H option for precise finishing hits. It is reclaimable for a fee if lost.

 

Vampyrium: A New Region Beyond Gielinor

 

Vampyrium will be fully explorable during and after the quest—a terrifying, atmospheric region slightly larger than the Stranglewood introduced in Desert Treasure II. Expect crimson forests, unnatural fauna, and an ecosystem built to support both skilling and PvM progression.

 

Among its many dangers and rewards are several major new activities.

 

Bloodwood Trees – A New Woodcutting Method (70+ WC)

 

Bloodwood Trees introduce a scalable mid-to-high-level Woodcutting training option centered on harvesting Bloodwood sap, a core ingredient for Seeker Arrows.

 

XP rates vary based on intensity:

• Low interaction: 50–60k XP/hr

• High interaction: Up to ~90k XP/hr

 

PvM encounters in Vampyrium supplement the resource by providing multipliers and minor sap drops, but Woodcutting remains the primary acquisition method.

 

Seeker Arrows – Enhanced Ammunition Layer

 

Bloodwood sap is refined into Seeker Arrow Shafts or applied directly onto existing arrows. The upgrade layer provides:

• +23 Ranged Accuracy

• Minimum hit increased from 1 to 3

 

Seeker Arrows:

• Fit onto any existing arrow tier (Dragon, Amethyst, Rune, etc.).

• Cannot be poisoned.

• Are earned naturally through Vampyrium’s WC + PvM loop.

 

The system is designed to keep all arrow types relevant while adding a premium upgrade path.

 

Stymphikes – New Hunter Method (76+ and 82+ Hunter)

 

Vampyrium’s sky predators introduce a two-stage Hunter process:

 

1. Active Stage (76 Hunter):

Capture smaller creatures via box traps to obtain bait.

XP comparable to Red Chinchompas.

Bait can also be bought via GE by main accounts.

2. Relaxed Stage (82 Hunter):

Lure Stymphikes from the sky in a low-intensity training method.

XP is slightly below the active phase.

 

This activity focuses on training, not rare rewards, and enhances Vampyrium’s thematic ecosystem.

 

Leechfins – New Fishing Method (70+ Fishing)

 

Leechfins inhabit Vampyrium’s blood-soaked rivers and introduce medium-intensity Fishing:

• XP rate: ~60k/hr

• Focus: resource acquisition over max XP

• Outcome: a new combat food with niche, high-skill uses

 

Leechfin Sandwich

 

A new specialised food item crafted using Leechfins, bread, and fish offcuts. Intended to sit between standard food and Saradomin brews, the Leechfin Sandwich offers:

• 16 HP instant heal

• Next attack delayed by 2 ticks

• Next eating delay extended to 9 ticks

• Next successful melee hit heals an additional 16 HP (within 12 seconds)

 

Not combo food. Not stackable. Strong when used correctly; punishing when mismanaged.

 

PvM and Slayer in Vampyrium

 

A region steeped in blood must have monsters worthy of it.

 

Venators – New Slayer Creature (74 Slayer)

 

Venators are vampyric beasts designed as optional alternatives during Vampyre Slayer tasks.

 

They offer:

• Higher intensity combat

• Primarily single-combat encounters

• More generous Blood Shard acquisition

• Less competition than Vampyre Sentinels

 

Players may unlock limited off-task Venator hunting by controlling local Stymphike populations—tying Slayer progression to the wider Vampyrium ecosystem.

 

The Maggot King – New Solo Boss

 

Among Vampyrium’s most horrifying lifeforms are the Ur-Maggots, culminating in a single apex predator: The Maggot King.

 

This solo, instanced boss fight is designed for players comfortable with:

• Inferno mechanics

• Phosani’s Nightmare

• High-precision PvM encounters

 

It is a high-skill, high-reward fight built around a grotesque life cycle and body-horror aesthetics unique to Vampyrium.

 

Maggot King Rewards (Preview)

 

Two signature items have been revealed so far:

• The Crimson Bludgeon – a brutal vampyric melee weapon

• Necklace of Pursuit – thematically tied to the Ur-Maggot lifecycle

 

Full stats and drop rates will be subject to later polling.

 

Final Thoughts – A Landmark Moment for OSRS

 

The Blood Moon Rises is shaping up to be one of the most ambitious updates Old School RuneScape has ever attempted. It wraps a 20-year storyline, introduces an entirely new region, redefines vampyre combat, and expands skilling and Slayer with multiple interconnected systems. With release targeted for Summer 2026, OSRS players have several months to prepare for Drakan’s final stand.

 

RSorder Team